Wereraven

Wereraven

Humanoid, Werebeast Level 1 Platoon Harrier
EV 6

Size Speed Stamina Stability Free Strike
1M 7 30 0 3

Immunity Weakness
Movement Fly (when in hybrid or raven form)

Might Agility Reason Intuition Presence
1 2 0 0 1

Regeneration
The wereraven gains 5 temporary Stamina at the start of each of their turns unless they've taken corruption damage or damage from a silver weapon since the start of their last turn. The wereraven dies only if they start their turn with 0 Stamina and don't regenerate.

Shapeshifter
As a maneuver, the wereraven can transform into a size 1M half-raven hybrid form, into a size 1T raven, or into their size 1M human form. Their shape can't be changed by any external effect. They revert to their human form if they die. While in their human form, the wereraven is indistinguishable from an ordinary human.

Daggers From Above 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 5 damage
12-16: 7 damage
17+: 9 damage; prone
Effect: If the wereraven is flying, they shift up to 4 squares.
Special: This ability is only available while the wereraven is in hybrid or humanoid form.

Peck 2d10+2
Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 3 damage
12-16: 6 damage
17+: 7 damage; prone
Effect (2 Malice): If the target has P < 0, they are afflicted with wereraven lycanthropy. Each time the target is unaffected by the potency effect, the potency increases by 1 the next time the wereraven uses the ability against the same target.
Special: This ability is only available while the wereraven is in hybrid or raven form.

Poisoned Hand Crossbow 2d10+2
Ranged, Strike, Weapon Main Action
Ranged 10 One creature or object
≤ 11: 3 damage; M < 0 weakened (save ends)
12-16: 5 damage; M < 1 weakened (save ends)
17+: 7 damage; M < 2 weakened (save ends)
Special: This ability is only available while the wereraven is in hybrid or human form.
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