Flayed Corpse and Ghouls
Combat - Flayed Corpse and Ghouls
Encounter Difficulty: Standard
Victories Awarded: 1
Expected Party: 5 heroes at level 1 with 1 Victory each
Enemies:
| Group | Creatures |
|---|---|
| 1 | Flayed corpse |
| 2 | Two ghouls |
| 3 | Two ghouls |
| 4 | Two ghouls |
Balancing:
If you have fewer or more than 5 heroes, modify the encounter in the following ways:
| Number of heroes | Modification |
|---|---|
| 3 | Remove four ghouls from the encounter. |
| 4 | Remove two ghouls from the encounter. |
| 6 | Add two ghouls (in their own initiative group) to the encounter. |
Flayed Corpse
| Undead | Level 1 Elite Brute |
| EV 12 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 2 | 5 | 80 | 2 | 5 |
| Immunity: — | Weakness: — |
| Movement: Climb |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +2 | +1 | +0 | +0 | +0 |
| Tendon Lash 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 2 | Two creatures or objects |
| ≤ 11: 7 damage |
| 12-16: 10 damage; A < 1 grabbed |
| 17+: 12 damage; A < 2 grabbed |
| Effect: The flayed corpse can have up to four targets grabbed at once. |
| Drain (3 Malice) | |
| Melee | Maneuver |
| Melee 2 | Each creature grabbed |
| Effect: The flayed corpse deals 3 damage to each creature they have grabbed, and regains Stamina equal to the damage dealt. |
| Meat Shield (1 Malice) | |
| — | Triggered Action |
| Special | One enemy |
| Trigger: The flayed corpse is targeted by a strike while they have a creature grabbed. |
| Effect: The flayed corpse halves the damage from the strike. The grabbed creature or object takes the remaining damage. If the flayed corpse has more than one creature grabbed, the flayed corpse chooses which grabbed creature takes the damage. |
Ghoul
| Undead | Level 1 Horde Harrier |
| EV 3 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 7 | 15 | 0 | 1 |
| Immunity Corruption 1, poison 1 | Weakness — |
| Movement — |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +0 | +2 | +0 | +2 | +0 |
| Razor Claws 2d10+2 | Signature Ability |
| Charge, Melee, Strike, Weapon | Main Action |
| Melee 1 | One creature or object |
| ≤ 11: 3 damage |
| 12-16: 4 damage |
| 17+: 5 damage; M < 2 bleeding (save ends) |
| Leap | |
| — | Maneuver |
| Self | Self |
| Effect: The ghoul jumps up to 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul can make a free strike against them. |
| Arise |
| The first time the ghoul is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone. |
| Hunger |
| When the ghoul uses the Charge main action, they gain a +2 bonus to speed until the end of their turn. |
Undead Malice
At the start of any undead's turn, you can spend malice to activate one of the following features.
| Ravenous Horde (2 Malice) |
| At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row. |
| Paranormal Fling (3 Malice) |
| Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object. |
| The Grasping, the Hungry (5 Malice) |
| Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test. |
| ≤ 11: 5 damage; restrained (save ends) |
| 12-16:5 damage; restrained (EoT) |
| 17+: 5 damage |
| Effect: While restrained this way, a creature takes 1d6 damage at the start of each of their turns. |
| Dread March (7+ Malice) |
| Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved. |