Flayed Corpse and Ghouls

Combat - Flayed Corpse and Ghouls

Encounter Difficulty: Standard
Victories Awarded: 1
Expected Party: 5 heroes at level 1 with 1 Victory each

Enemies:

Group Creatures
1 Flayed corpse
2 Two ghouls
3 Two ghouls
4 Two ghouls

Balancing:

If you have fewer or more than 5 heroes, modify the encounter in the following ways:

Number of heroes Modification
3 Remove four ghouls from the encounter.
4 Remove two ghouls from the encounter.
6 Add two ghouls (in their own initiative group) to the encounter.

Flayed Corpse

Undead Level 1 Elite Brute
EV 12

Size Speed Stamina Stability Free Strike
2 5 80 2 5

Immunity: Weakness:
Movement: Climb

Might Agility Reason Intuition Presence
+2 +1 +0 +0 +0

Tendon Lash 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 2 Two creatures or objects
≤ 11: 7 damage
12-16: 10 damage; A < 1 grabbed
17+: 12 damage; A < 2 grabbed
Effect: The flayed corpse can have up to four targets grabbed at once.

Drain (3 Malice)
Melee Maneuver
Melee 2 Each creature grabbed
Effect: The flayed corpse deals 3 damage to each creature they have grabbed, and regains Stamina equal to the damage dealt.

Meat Shield (1 Malice)
Triggered Action
Special One enemy
Trigger: The flayed corpse is targeted by a strike while they have a creature grabbed.
Effect: The flayed corpse halves the damage from the strike. The grabbed creature or object takes the remaining damage. If the flayed corpse has more than one creature grabbed, the flayed corpse chooses which grabbed creature takes the damage.

Ghoul

Undead Level 1 Horde Harrier
EV 3

Size Speed Stamina Stability Free Strike
1M 7 15 0 1

Immunity Corruption 1, poison 1 Weakness
Movement

Might Agility Reason Intuition Presence
+0 +2 +0 +2 +0

Razor Claws 2d10+2 Signature Ability
Charge, Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 3 damage
12-16: 4 damage
17+: 5 damage; M < 2 bleeding (save ends)

Leap
Maneuver
Self Self
Effect: The ghoul jumps up to 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul can make a free strike against them.

Arise
The first time the ghoul is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone.

Hunger
When the ghoul uses the Charge main action, they gain a +2 bonus to speed until the end of their turn.

Undead Malice

At the start of any undead's turn, you can spend malice to activate one of the following features.

Ravenous Horde (2 Malice)
At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

Paranormal Fling (3 Malice)
Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

The Grasping, the Hungry (5 Malice)
Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.
≤ 11: 5 damage; restrained (save ends)
12-16:5 damage; restrained (EoT)
17+: 5 damage
Effect: While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

Dread March (7+ Malice)
Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.
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