Werewolf Packmate

Werewolf Packmate

Accursed, Humanoid, Werebeast Level 3 Platoon Brute
EV 10

Size Speed Stamina Stability Free Strike
1M 7 60 0 5

Immunity Weakness
Movement

Might Agility Reason Intuition Presence
+2 +2 -1 +1 -1

Accursed Rage
The werewolf packmate's ferocity is expressed through rage, and their abilities can inflict rage points on any enemy except a stormwight fury. A creature who starts their turn with 10 or more rage expends their rage. Then before taking their turn, they must shift up to their speed toward the nearest creature and make a melee free strike against them. A creature who takes damage from this free strike gains 1 rage. Accumulated rage disappears after a character finishes a respite.

Regeneration
The werewolf packmate gains 5 temporary Stamina at the start of each of their turns unless they've taken corruption damage or damage from a silver weapon since the start of their last turn. The werewolf packmate dies only if they start their turn with 0 Stamina and don't regenerate.

Shapeshifter
The werewolf packmate enters combat in their hybrid humanoid form. Their shape can't be changed by any external effect.

Vukenstep
The werewolf packmate ignores difficult terrain.

Accursed Bite 2d10+2 Signature Ability
Charge, Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 7 damage; the target gains 1 rage
12-16: 11 damage; the target gains 2 rage
17+: 14 damage; the target gains 3 rage
(2 Malice): If the target has P < 0, they are afflicted with lycanthropy. Each time the target is unaffected by the potency effect, the potency increases by 1 the next time the werewolf packmate uses the ability against the same target. A creature afflicted with lycanthropy gains the Serious Case of Lycanthropy complication.

Berserker Slash (3 Malice) 2d10+2
Area, Weapon Main Action
1 burst Each enemy and object in the area
≤ 11: 4 damage; push 2
12-16: 6 damage; push 3; the target gains 1 rage
17+: 7 damage; slide 3; the target gains 2 rage
Effect: The werewolf packmate shifts up to their speed before using this ability.

Wall Leap
Maneuver
Self Self
Effect: The werewolf packmate jumps up to 3 squares. If they end this jump at a wall, tree, or similarly tall sturdy object, the werewolf packmate jumps off the wall up to 3 squares and can make a melee free strike. If the target of the free strike has M < 1, they are knocked prone.
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