Rotting Zombie
Rotting Zombie
| Undead | Level 1 Minion Brute |
| EV 3 for four minions |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 4 | 5 | 0 | 2 |
| Immunity: Corruption 1, poison 1 | Weakness: — |
| Movement: — | With Captain: +1 damage bonus to strikes |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +2 | -2 | -5 | -2 | -3 |
| Rotting Fist 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 1 | One creature or object per minion |
| ≤ 11: 2 damage |
| 12-16: 4 damage |
| 17+: 5 damage; M < 2 prone if size 1, or slowed (save ends) otherwise |
| Death Grasp |
| When the rotting zombie is reduced to 0 Stamina, their space is difficult terrain. The first time any enemy who has M < 2 enters this space, they are slowed (save ends) and the effect ends. |