Wolf
Wolf
| Animal | Level 1 Horde Brute |
| EV 3 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 7 | 20 | 0 | 2 |
| Immunity — | Weakness — |
| Movement — |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +1 | +2 | -2 | +1 | +1 |
| Bite 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 1 | One creature or object |
| ≤ 11: 4 damage |
| 12-16: 6 damage; M < 1 prone |
| 17+: 7 damage; M < 1 prone |
| Ready to Strike | |
| — | Maneuver |
| Self | Self |
| Effect: The wolf sniffs the air and gains an edge on their next strike. |
| Quick Strike | |
| Melee, Strike, Weapon | Triggered Action |
| Melee 1 | The triggering creature or object |
| Trigger: A creature or object comes within distance. |
| Effect: The wolf makes a free strike against the target. If the wolf was hidden from the target, the strike deals an extra 2 damage. |
| Nature's Spirit |
| While outdoors or in a natural environment, the wolf can negate a bane on their abilities or turn a double bane into a bane. |
| Swift Hunter |
| The wolf ignores difficult terrain and concealment. |
| Pack |
| While adjacent to an ally, the wolf can’t be flanked or be made frightened. |