Zombie
Zombie
| Undead | Level 1 Horde Brute |
| EV 3 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 5 | 20 | 1 | 2 |
| Immunity: Corruption 1, poison 1 | Weakness: — |
| Movement: — |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +2 | +1 | -5 | -2 | +1 |
| Clobber and Clutch 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 1 | One creature or object |
| ≤ 11: 4 damage |
| 12-16: 6 damage |
| 17+: 7 damage; grabbed |
| Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project in Draw Steel: Heroes to end this effect. |
| Zombie Dust (3 Malice) 2d10+2 | |
| Area | Maneuver |
| 2 Burst | Each enemy in the area |
| Effect: The zombie falls prone, expelling a wave of rot and dust. |
| ≤ 11: 2 corruption damage |
| 12-16:3 corruption damage; M < 1 weakened (save ends) |
| 17+: 4 corruption damage; M < 2 dazed (save ends) |
| Endless Knight |
| The first time the zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 10 Stamina and fall prone. |