Zombie

Zombie

Undead Level 1 Horde Brute
EV 3

Size Speed Stamina Stability Free Strike
1M 5 20 1 2

Immunity: Corruption 1, poison 1 Weakness:
Movement:

Might Agility Reason Intuition Presence
+2 +1 -5 -2 +1

Clobber and Clutch 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 4 damage
12-16: 6 damage
17+: 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project in Draw Steel: Heroes to end this effect.

Zombie Dust (3 Malice) 2d10+2
Area Maneuver
2 Burst Each enemy in the area
Effect: The zombie falls prone, expelling a wave of rot and dust.
≤ 11: 2 corruption damage
12-16:3 corruption damage; M < 1 weakened (save ends)
17+: 4 corruption damage; M < 2 dazed (save ends)

Endless Knight
The first time the zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 10 Stamina and fall prone.
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