Spike Trap

Spike Trap

Level 2 Trap Ambusher
EV 3

A pit dug into the ground is filled with spikes, and camouflaged to avoid detection.

Stamina: 6

Size: One or more squares

Typical Space: 2x2-square area


Deactivate
As a maneuver, a creature adjacent to a spike trap can make an Agility test.
≤ 11: The creature triggers the trap and is affected as if in its area.
12-16: The trap is deactivated but the creature is slowed (EoT).
17+: The trap is deactivated and doesn't trigger.

Activate
The spike trap is calibrated to be triggered by creatures or objects of a particular size or larger. The trap triggers when a creature or object of the appropriate size enters its area.
Effect: The Spike Trap ability.

Spike Trap 2d10+2
Area, Weapon Free Triggered Action
Melee 0 The triggering creature or object

Trigger: A creature or object of the appropriate size enters the trap's area.

≤ 11: 3 damage; the target shifts 1 square away from the trap
12-16: 4 damage; the target falls into the pit; A < 0 prone
17+: 6 damage; the target falls into the pit; A < 1 prone; restrained (save ends)
Effect:The target ends their movement when they enter the trap's area. The pit is typically 2 squares deep. The trap must be manually reset.

Hidden
The spike trap is hidden until triggered or detected.
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