Flayed Corpse

Flayed Corpse

Undead Level 1 Elite Brute
EV 12

Size Speed Stamina Stability Free Strike
2 5 80 2 5

Immunity: Weakness:
Movement: Climb

Might Agility Reason Intuition Presence
+2 +1 +0 +0 +0

Tendon Lash 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 2 Two creatures or objects
≤ 11: 7 damage
12-16: 10 damage; A < 1 grabbed
17+: 12 damage; A < 2 grabbed
Effect: The flayed corpse can have up to four targets grabbed at once.

Drain (3 Malice)
Melee Maneuver
Melee 2 Each creature grabbed
Effect: The flayed corpse deals 3 damage to each creature they have grabbed, and regains Stamina equal to the damage dealt.

Meat Shield (1 Malice)
Triggered Action
Special One enemy
Trigger: The flayed corpse is targeted by a strike while they have a creature grabbed.
Effect: The flayed corpse halves the damage from the strike. The grabbed creature or object takes the remaining damage. If the flayed corpse has more than one creature grabbed, the flayed corpse chooses which grabbed creature takes the damage.

Undead Malice

At the start of any undead's turn, you can spend malice to activate one of the following features.

Ravenous Horde (2 Malice)
At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

Paranormal Fling (3 Malice)
Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

The Grasping, the Hungry (5 Malice)
Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.
≤ 11: 5 damage; restrained (save ends)
12-16:5 damage; restrained (EoT)
17+: 5 damage
Effect: While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

Dread March (7+ Malice)
Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.
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