Severed Shadow

Severed Shadow

Undead Level 1 Elite Ambusher
EV 12

Size Speed Stamina Stability Free Strike
1M 7 60 0 5

Immunity Corruption 2, poison 2 Weakness
Movement

Might Agility Reason Intuition Presence
+0 +2 +0 +2 +0

Shadow's Grasp 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 7 damage; A < 1 grabbed
12-16: 10 damage; A < 2 grabbed
17+: 12 damage; grabbed

Shadow Cloak (3 Malice) 2d10+2
Area Main Action
2 burst Each enemy in the area
≤ 11: 2 damage; I < 0 the shadow has concealment from the target (save ends)
12-16: 3 damage; I < 1 the shadow has concealment from the target (save ends)
17+: 4 damage; I < 2 the shadow has concealment from the target (save ends)
Effect: The shadow shifts up to their speed and can attempt to hide.

Shadow Rend 2d10+2
Ranged, Strike, Weapon Main Action
Ranged 8 Two creatures or objects
≤ 11: 6 damage; M < 0 bleeding (save ends)
12-16: 9 damage; M < 1 bleeding (save ends)
17+: 11 damage; M < 2 bleeding (save ends)
Effect: While bleeding this way, the target can't hide from the shadow or their allies.

Clever Trick (1 Malice)
Triggered Action
Special One enemy
Trigger: The shadow is targeted by a strike.
Effect: The shadow chooses one enemy within distance of the strike to become the target of the strike.

Corruptive Phasing
The shadow can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the shadow moves through a creature, that creature takes 2 corruption damage. The shadow doesn't take damage from being force moved into objects.

Undead Malice

At the start of any undead's turn, you can spend malice to activate one of the following features.

Ravenous Horde (2 Malice)
At the end of this round, each hero not already adjacent to one or more undead is beset by two **rotting zombies** who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

Paranormal Fling (3 Malice)
Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

The Grasping, the Hungry (5 Malice)
Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an **Agility test**.
≤ 11: 5 damage; restrained (save ends)
12-16:5 damage; restrained (EoT)
17+: 5 damage
Effect: While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

Dread March (7+ Malice)
Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.
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