Quantum Spider

Quantum Spider

Animal Level 1 Elite Mount
EV 12

Size Speed Stamina Stability Free Strike
2 6 60 1 4

Immunity — Weakness —
Movement: teleport

Might Agility Reason Intuition Presence
+1 +2 -2 +1 -2

Nature's Spirit
While outdoors or in a natural environment, the spider can negate a bane on their abilities or turn a double bane into a bane.

Bite 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 Two creatures or objects
≤ 11: 6 damage
12-16: 9 damage; A < 1 3 damage
17+: 12 damage; A < 2 3 damage


Ghostly Web
Magic Main Action
Self Self
The spider enters the ethereal plane from the material plane, or vice versa. Creatures in the ethereal plane can't be observed or targeted by creatures in the material plane, and creatures in the material plane can't be targeted (but can be observed) by creatures in the ethereal plane. To use this feature, the spider must be touching its web or a web made by another quantum spider.

Web 2d10+2
Area, Weapon Maneuver
3 cube within 1 Each creature in the area
≤ 11: A < 0 restrained (save ends)
12-16: A < 1 restrained (save ends)
17+: A < 2 restrained (save ends)
Effect: The area is difficult terrain for enemies until the end of the encounter.

Skitter
— Triggered Action
Self Self
Trigger: The quantum spider is targeted by an area ability.
Effect: The spider shifts up to 2 squares before the ability resolves.
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