Animated Armor
Animated Armor |
Level 2 Trap Ambusher |
| EV 6 |
A suit of armor magically comes to life, battering creatures around it.
Stamina: 9
Size: 1M
Typical Space: 1 square
Direction: One side of the animated armor is defined as the front.
| Deactivate |
| As a maneuver, a creature adjacent to a spike trap can make an Agility test. |
| ≤ 11: The creature triggers the animated armor. |
| 12-16: The animated armor is disarmed but the creature is slowed (EoT). |
| 17+: The animated armor is deactivated and doesn't trigger. |
| Activate |
| The animated armor is calibrated to be triggered by creatures other than the inhabitants of the house. The armor triggers when an intruder enters the area of the Halberd Sweep ability. |
| Effect: The Halberd Sweep ability. |
| Spike Trap 2d10+2 | |
| Area, Weapon | Free Triggered Action |
| 1 burst, excluding the 3 squares behind the animated armor | Each creature and object in the area |
Trigger: A creature enters the area of this ability.
| ≤ 11: 3 damage; slide 1, ignoring stability |
| 12-16: 6 damage; push 3 |
| 17+: 9 damage; push 5 |
| Hidden |
| The animated armor is indistinguishable from a normal suit of armor until triggered or detected. |