Animated Armor

Animated Armor

Level 2 Trap Ambusher
EV 6

A suit of armor magically comes to life, battering creatures around it.

Stamina: 9

Size: 1M

Typical Space: 1 square

Direction: One side of the animated armor is defined as the front.


Deactivate
As a maneuver, a creature adjacent to a spike trap can make an Agility test.
≤ 11: The creature triggers the animated armor.
12-16: The animated armor is disarmed but the creature is slowed (EoT).
17+: The animated armor is deactivated and doesn't trigger.

Activate
The animated armor is calibrated to be triggered by creatures other than the inhabitants of the house. The armor triggers when an intruder enters the area of the Halberd Sweep ability.
Effect: The Halberd Sweep ability.

Spike Trap 2d10+2
Area, Weapon Free Triggered Action
1 burst, excluding the 3 squares behind the animated armor Each creature and object in the area

Trigger: A creature enters the area of this ability.

≤ 11: 3 damage; slide 1, ignoring stability
12-16: 6 damage; push 3
17+: 9 damage; push 5

Hidden
The animated armor is indistinguishable from a normal suit of armor until triggered or detected.
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