Werebeast Malice
At the start of any werebeast's turn, you can spend Malice to activate one of the following features.
| Pack Tactics (3 Malice) |
| Each werebeast acting this turn has a double edge on abilities. |
| Pounce (5 Malice) |
| Until the end of the round, each werebeast gains a +3 bonus to speed, and can shift up to their speed as a move action. |
| Deafening Howls (7 Malice) |
| Until the end of the encounter, the encounter map is encased in a soundscape of howling or ravens chattering. Each enemy takes a bane on the first power roll they make each round. Whenever a werebeast is killed, this effect is suppressed until the start of the next round. |