Werebeast Malice

Werebeast Malice

At the start of any werebeast's turn, you can spend Malice to activate one of the following features.


Pack Tactics (3 Malice)
Each werebeast acting this turn has a double edge on abilities.

Pounce (5 Malice)
Until the end of the round, each werebeast gains a +3 bonus to speed, and can shift up to their speed as a move action.

Deafening Howls (7 Malice)
Until the end of the encounter, the encounter map is encased in a soundscape of howling or ravens chattering. Each enemy takes a bane on the first power roll they make each round. Whenever a werebeast is killed, this effect is suppressed until the start of the next round.
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