Adventure Hooks

In contrast to the original Curse of Strahd module, this guide offers a single, original adventure hook to guide the players into Barovia. In this hook, Death House serves as a portal to Strahd's domain: the players enter Death House in their own world, and—upon defeating or pacifying the cult—emerge into the land of Barovia. However, this hook can be implemented in two possible ways:

In general, Lost in the Mists focuses its narrative on the isolation and alienation of Barovia, making the heroes entirely outsiders. By contrast, Barovian Relics is best used by Directors who want to create more personal connections to the campaign, or who want a handy excuse to give out more treasure.

See Arc A. Escape From Death House and A1. Daggerford for more information about how to run these hooks. If you choose to run Barovian Relics for one or more of your players, have each of those players choose a motivation from the Motivations section in Chapter 1: Into the Mists before beginning the campaign.

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