Dire Wolf

Dire Wolf

Animal Level 2 Elite Brute
EV 16

Size Speed Stamina Stability Free Strike
3 7 100 2 5

Immunity Weakness
Movement

Might Agility Reason Intuition Presence
2 1 -1 1 0

Lunging Bite 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 2 Two creatures or objects
≤ 11: 7 damage
12-16: 11 damage; push 1; M < 1 prone
17+: 14 damage; push 2; M < 2 prone

Wild Claws 2d10+2
Area, Weapon Main Action
1 burst Each enemy and object in the area
≤ 11: 3 damage
12-16: 6 damage
17+: 8 damage; A < 2 bleeding (save ends)

Vengeful Bite
Melee Triggered Action
Melee 1 The triggering creature or object
Trigger: A creature or object within distance deals damage to the dire wolf.
Effect: The dire wolf makes a free strike against the target.

Trample
The dire wolf can move through enemies' and objects' spaces at their usual speed. Any mundane size 2 or smaller object whose space they move through is destroyed. When the dire wolf enters a creature's space for the first time on a turn, that creature takes 3 damage.

Nature's Spirit
While outdoors or in a natural environment, the dire wolf can negate a bane on their abilities or turn a double bane into a bane.

Swift Hunter
The dire wolf ignores difficult terrain and concealment.

Pack
While adjacent to an ally, the dire wolf can’t be flanked or be made frightened.
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