Dire Wolf
Dire Wolf
| Animal | Level 2 Elite Brute |
| EV 16 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 3 | 7 | 100 | 2 | 5 |
| Immunity — | Weakness — |
| Movement — |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| 2 | 1 | -1 | 1 | 0 |
| Lunging Bite 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 2 | Two creatures or objects |
| ≤ 11: 7 damage |
| 12-16: 11 damage; push 1; M < 1 prone |
| 17+: 14 damage; push 2; M < 2 prone |
| Wild Claws 2d10+2 | |
| Area, Weapon | Main Action |
| 1 burst | Each enemy and object in the area |
| ≤ 11: 3 damage |
| 12-16: 6 damage |
| 17+: 8 damage; A < 2 bleeding (save ends) |
| Vengeful Bite | |
| Melee | Triggered Action |
| Melee 1 | The triggering creature or object |
| Trigger: A creature or object within distance deals damage to the dire wolf. |
| Effect: The dire wolf makes a free strike against the target. |
| Trample |
| The dire wolf can move through enemies' and objects' spaces at their usual speed. Any mundane size 2 or smaller object whose space they move through is destroyed. When the dire wolf enters a creature's space for the first time on a turn, that creature takes 3 damage. |
| Nature's Spirit |
| While outdoors or in a natural environment, the dire wolf can negate a bane on their abilities or turn a double bane into a bane. |
| Swift Hunter |
| The dire wolf ignores difficult terrain and concealment. |
| Pack |
| While adjacent to an ally, the dire wolf can’t be flanked or be made frightened. |