Werewolf Lieutenant

type: statblock
name: Werewolf Lieutenant
level: 3
roles:
  - Elite Brute
ancestry:
  - Accursed
  - Humanoid
  - Werebeast
ev: "20"
stamina: "120"
speed: 7
size: 1L
stability: 0
free_strike: 6
might: 2
agility: 2
reason: -1
intuition: 1
presence: -1
features:
  - type: feature
    feature_type: trait
    name: Accursed Rage
    icon: ⭐️
    effects:
      - effect: The werewolf's ferocity is expressed through rage, and their abilities
          can inflict rage points on any enemy except a stormwight fury. A
          creature who starts their turn with 10 or more rage expends their
          rage. Then before taking their turn, they must shift up to their speed
          toward the nearest creature and make a melee free strike against them.
          A creature who takes damage from this free strike gains 1 rage.
          Accumulated rage disappears after a character finishes a respite.
  - type: feature
    feature_type: trait
    name: Regeneration
    icon: ⭐️
    effects:
      - effect: The werewolf gains 10 temporary Stamina at the start of each of their 
          turns unless they've taken corruption damage or damage from a silver weapon 
          since the start of their last turn. The werewolf dies only if they 
          start their turn with 0 Stamina and don't regenerate.
  - type: feature
    feature_type: trait
    name: Shapeshifter
    icon: ⭐️
    effects:
      - effect: The werewolf enters combat in their hybrid humanoid form. Their shape
          can't be changed by any external effect.
  - type: feature
    feature_type: trait
    name: Vukenstep
    icon: ⭐️
    effects:
      - effect: The werewolf ignores difficult terrain.
  - type: feature
    feature_type: ability
    name: Accursed Fangs
    icon: 🗡
    ability_type: Signature Ability
    keywords:
      - Charge
      - Melee
      - Strike
      - Weapon
    usage: Main action
    distance: Melee 1
    target: One creature or object
    effects:
      - roll: Power Roll + 2
        tier1: 10 damage; the target gains 1 rage
        tier2: 15 damage; the target gains 2 rage
        tier3: 18 damage; the target gains 3 rage
      - cost: 2 Malice
        effect: "If the target has P < 0, they are afflicted with lycanthropy. Each time
          the target is unaffected by the potency effect, the potency increases
          by 1 the next time the werewolf uses the ability against the same
          target. A creature afflicted with lycanthropy gains 2 rage at the end
          of each of their turns whenever they're in combat. Their rage doesn't
          disappear after finishing a respite and they must complete the Find a
          Cure downtime project in \"Draw Steel: Heroes\" to end this effect."
  - type: feature
    feature_type: ability
    name: Tearing Claws
    icon: 🗡
    keywords:
      - Melee
      - Strike
      - Weapon
    usage: Main action
    distance: Melee 1
    target: Two creatures or objects
    effects:
      - roll: Power Roll + 2
        tier1: 8 damage; M < 0 bleeding (save ends)
        tier2: 12 damage; the target gains 1 rage; M < 1 bleeding (save ends)
        tier3: 15 damage; the target gains 2 rage; M < 2 bleeding (save ends)
  - type: feature
    feature_type: ability
    name: Wall Leap
    icon: 👤
    keywords:
      - "-"
    usage: Maneuver
    distance: Self
    target: Self
    effects:
      - name: Effect
        effect: The werewolf jumps up to 3 squares. If they end this jump at a wall, the
          werewolf jumps off the wall up to 3 squares and can make a melee free
          strike. If the target of the free strike has M < 1, they are knocked
          prone.
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