Amber Shard

This small chunk of amber resin mounted on a chain-link cord is inset with complex, three-dimensional arcane runes which speak of a path that leads to untold power.

Keywords: Magic, Neck

Crafting: Cannot be crafted.

Awakened: You gain an edge on Presence tests made to intimidate, coerce, or bully.

Transformed: Whenever you make an ability roll for a Magic ability, the number you need to roll to score a critical hit is reduced by 1. Alternatively, as a respite activity, you can perform a magic ritual to bind this shard to a weapon; if you do so, you can never unbind the shard from that weapon. Once the shard is bound to a weapon, whenever you make an ability roll using that weapon, the number you need to roll to score a critical hit is reduced by 1. This effect does not stack with the Devastating imbuement.


A hero seeking power begins the campaign with the amber shard, a small chunk of amber resin mounted on a chain-link cord. The shard is inset with complex, three-dimensional arcane runes which speak of a path that leads to untold power. The hero who possesses the amber shard should have strong, vivid reasons to want to find and claim the power that the shard promises.

Unbeknownst to the hero, the amber shard was formerly a part of a dark vestige's amber sarcophagus in the Amber Temple in Barovia.

Which Vestige?

Zantras, the Kingmaker, seems appropriate. See Arc S - A Sword of Sunlight#Northeast Vault for further details.

Developments.

If the hero would die in Barovia while in possession of their amber shard, it behaves as described in Amber Shards, offering the hero an opportunity to forge a pact with a vestige of the Amber Temple: Zantras, the Kingmaker.

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