Ghoul
Ghoul
| Undead | Level 1 Horde Harrier |
| EV 3 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 7 | 15 | 0 | 1 |
| Immunity Corruption 1, poison 1 | Weakness — |
| Movement — |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +0 | +2 | +0 | +2 | +0 |
| Razor Claws 2d10+2 | Signature Ability |
| Charge, Melee, Strike, Weapon | Main Action |
| Melee 1 | One creature or object |
| ≤ 11: 3 damage |
| 12-16: 4 damage |
| 17+: 5 damage; M < 2 bleeding (save ends) |
| Leap | |
| — | Maneuver |
| Self | Self |
| Effect: The ghoul jumps up to 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul can make a free strike against them. |
| Arise |
| The first time the ghoul is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone. |
| Hunger |
| When the ghoul uses the Charge main action, they gain a +2 bonus to speed until the end of their turn. |