Gargoyle

Gargoyle

Elemental, Construct Level 3 Elite Brute
EV 20

Size Speed Stamina Stability Free Strike
2 5 132 2 6

Immunity — Weakness —
Movement: Burrow, Fly

Might Agility Reason Intuition Presence
+2 -1 +0 +1 +2

Unstoppable
The gargoyle can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

Stone Strength
The gargoyle's strikes gain a +6 damage bonus against objects.

Stone Swim
The gargoyle can burrow through stone, but can't drag other creatures underground when they do so.

Slam Into Stone 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 2 Two creatures or objects
≤ 11: 8 damage
12-16: 12 damage; M < 1 restrained (save ends)
17+: 15 damage; M < 2 restrained (save ends)
Effect:The target's space is difficult terrain.

Convocation of Quartz
Magic, Ranged Maneuver
Ranged 5 Self or one elemental
Effect: Until the start of the gargoyle's next turn, any melee strike made against the target takes a bane if it doesn't already have a bane or double bane.
(3 Malice): Until the end of the encounter, the target grows a carapace of stone. They have a +3 bonus to stability and gain 15 temporary Stamina.

Break Armor
— Triggered Action
Self Self
Trigger: The gargoyle takes damage.
Effect: The gargoyle halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. This damage weakness increases by 3 each time the gargoyle uses this ability in the same encounter.
Powered by Forestry.md