Gargoyle
Gargoyle
| Elemental, Construct | Level 3 Elite Brute |
| EV 20 |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 2 | 5 | 132 | 2 | 6 |
| Immunity — | Weakness — |
| Movement: Burrow, Fly |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +2 | -1 | +0 | +1 | +2 |
| Unstoppable |
| The gargoyle can't be restrained, slowed, or knocked prone, and they ignore difficult terrain. |
| Stone Strength |
| The gargoyle's strikes gain a +6 damage bonus against objects. |
| Stone Swim |
| The gargoyle can burrow through stone, but can't drag other creatures underground when they do so. |
| Slam Into Stone 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 2 | Two creatures or objects |
| ≤ 11: 8 damage |
| 12-16: 12 damage; M < 1 restrained (save ends) |
| 17+: 15 damage; M < 2 restrained (save ends) |
| Effect:The target's space is difficult terrain. |
| Convocation of Quartz | |
| Magic, Ranged | Maneuver |
| Ranged 5 | Self or one elemental |
| Effect: Until the start of the gargoyle's next turn, any melee strike made against the target takes a bane if it doesn't already have a bane or double bane. |
| (3 Malice): Until the end of the encounter, the target grows a carapace of stone. They have a +3 bonus to stability and gain 15 temporary Stamina. |
| Break Armor | |
| — | Triggered Action |
| Self | Self |
| Trigger: The gargoyle takes damage. |
| Effect: The gargoyle halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. This damage weakness increases by 3 each time the gargoyle uses this ability in the same encounter. |