The Strix

Swamp Creation Malice

At the start of any swamp creation's turn, you can spend Malice to activate one of the following features.


Simmering Anger (3 Malice)
One swamp creation in the encounter can make a free strike against each enemy adjacent to them.

Boiling Fury (5 Malice)
Until the end of the round, each swamp creation in the encounter has a double edge on strikes and can use their signature ability instead of a free strike when making opportunity attacks.

Swamp Hag's Rage (7 Malice)
Baba Lysaga's anger fills the encounter map with a thick miasma of hatred. Each enemy in the encounter makes an Intuition test.
≤ 11: The target is taunted by the nearest creature or object (save ends). While the target is taunted this way, power rolls against them have a double edge.
12-16: The target is taunted by the nearest creature or object (save ends).
17+:No effect.

Swarm of Lesser Strix

Construct, Swarm, Swamp Creation Level 1 Elite Hexer
EV 12

Size Speed Stamina Stability Free Strike
2 5 40 1 4

Immunity Weakness Fire 5
Movement Fly

Might Agility Reason Intuition Presence
-2 1 -3 +2 -3

Beaks and Claws 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 Two creatures or objects
≤ 11: 6 damage
12-16: 9 damage; pull 1
17+: 12 damage; pull 2
Effect: If the target is pulled into the swarm of lesser strix, that forced movement deals damage only at the Director's determination.

Impede
Area Maneuver
1 aura Special
Effect: The area is difficult terrain for enemies until the start of the swarm's next turn.

Swarm
The swarm of lesser strix can move through spaces as if they were a size 1M creature, and can occupy other creatures' spaces. At the start of each of the swarm of lesser strix's turns, they can make a free strike against each creature whose space they share.

Swamp Magic
While in the swamps of Berez, the swarm of lesser strix can negate a bane on their abilities or turn a double bane into a bane.

Greater Strix

Construct, Swamp Creation Level 3 Elite Ambusher
EV 20

Size Speed Stamina Stability Free Strike
2 9 100 2 6

Immunity Poison 5 Weakness Fire 5
Movement Fly

Might Agility Reason Intuition Presence
2 2 -2 1 -2

Silvered Stinger 2d10+2 Signature Ability
Magic, Melee, Strike, Weapon, Silver Main Action
Melee 2 Two creatures or objects
≤ 11: 8 damage
12-16: 12 damage; M < 1 bleeding (save ends)
17+: 15 damage; M < 2 bleeding (save ends)
(1 Malice): One target hidden from the greater strix takes an extra 5 poison damage.

Poisoned Anguish (3 Malice) 2d10+2
Magic, Melee, Strike, Weapon Main Action
Melee 2 One creature or object
≤ 11: 10 poison damage; M < 0 weakened (save ends)
12-16: 15 poison damage; M < 1 weakened (save ends)
17+: 18 poison damage; M < 2 weakened (save ends)
Effect: A target weakened this way takes 1d3 poison damage at the start of each of their turns.

Swooping Torment
Maneuver
Self Self
Effect: The greater strix flies up to their speed, then can attempt to hide. Each enemy the greater strix moves adjacent to during this movement can choose to take 3 sonic damage or fall prone.

Retaliatory Dive
Ranged Triggered action
Ranged 5 The triggering creature
Trigger: A creature within distance deals damage to the greater strix with a ranged ability.
Effect: The greater strix flies adjacent to the target and can make a free strike against them.

Ruthless Rage
While within 10 squares of another swamp creation, the greater strix deals an extra 2 damage with strikes.

Tenacious Hunter
Any creature affected by a condition imposed by a swamp creation can't be hidden from the greater strix.

Brambles

Level 1 Hazard Defender
EV 1 per 10 x 10 patch

This thicket features close-growing vines tipped with sharp thorns.

Stamina: 3 per square

Size: One or more squares of difficult terrain


Deactivate
Each square of brambles must be individually destroyed.

Activate
A creature enters a square of brambles without shifting.
Effect: A creature takes 1 damage per square of brambles they enter.

Poisonous Thorns (+1 EV)
The brambles are poisonous. Any creature who takes damage from brambles is also bleeding (save ends).

Angry Beehive

Level 2 Hazard Hexer
EV 2

This beehive is full of angry bees who swarm and attack with little provocation.

Stamina: 3

Size: 1S


Deactivate
The beehive can't be deactivated. If it takes damage or is destroyed, the hive unleashes a swarm of bees.

Activate
A creature enters the hive's space or an adjacent space without shifting.
Effect: The hive is removed from the encounter map and a swarm of bees is placed in one square of the space of the triggering creature. Any creature who starts their turn in the swarm's space takes 3 poison damage. At the start of each round, the swarm moves 1 square and its size increases by 1 square (to 2 squares by 2 squares, 3 squares by 3 squares, and so forth), preferring squares in a creature's space. After 3 rounds, the swarm dissipates.

Concealed Hive (+1 EV)
The hive is hidden until the swarm is unleashed.

Killer Bees (+2 EV)
The bees are a particularly aggressive and dangerous species. The hive triggers even if a creature shifts into or while adjacent to it, and the swarm deals 1d6 + 3 poison damage.
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