Ismark's Last Stand

Undead Malice

At the start of any undead's turn, you can spend malice to activate one of the following features.


Ravenous Horde (2 Malice)
At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

The Grasping, the Hungry (5 Malice)
Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.
≤ 11: 5 damage; restrained (save ends)
12-16:5 damage; restrained (EoT)
17+: 5 damage
Effect: While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

Dread March (7+ Malice)
Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

Plagued Zombie

Undead Level 2 Elite Controller
EV 16

Size Speed Stamina Stability Free Strike
1M 5 60 2 5

Immunity: Poison 3 Weakness:
Movement: Climb

Might Agility Reason Intuition Presence
+1 +0 +0 +2 +0

Plague Spreader 2d10+2 Signature Ability
Area, Magic Main Action
3 Burst Each enemy in the area
≤ 11: 5 poison damage; I < 0 frightened (save ends)
12-16: 8 poison damage; I < 1 frightened (save ends)
17+: 10 poison damage; I < 2 frightened (save ends)
Effect: The area is filled with a cloud of pestilence that lasts until the start of the plagued zombie's next turn. Any creature who enters the area for the first time in a round or starts their turn there takes 3 poison damage.

Pestilential Death
When the plagued zombie is reduced to 0 Stamina, they explode, dealing 1d6 poison damage to each adjacent enemy and object.

Zombie

Undead Level 1 Horde Brute
EV 3

Size Speed Stamina Stability Free Strike
1M 5 20 1 2

Immunity: Corruption 1, poison 1 Weakness:
Movement:

Might Agility Reason Intuition Presence
+2 +1 -5 -2 +1

Clobber and Clutch 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 1 One creature or object
≤ 11: 4 damage
12-16:6 damage
17+: 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project in Draw Steel: Heroes to end this effect.

Zombie Dust (3 Malice) 2d10+2
Area Maneuver
2 Burst Each enemy in the area
Effect: The zombie falls prone, expelling a wave of rot and dust.
≤ 11: 2 corruption damage
12-16:3 corruption damage; M < 1 weakened (save ends)
17+: 4 corruption damage; M < 2 dazed (save ends)

Endless Knight
The first time the zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 10 Stamina and fall prone.
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