Human Guard
Human Guard
| Human, Humanoid | Level 1 Minion Brute |
| EV 3 for four minions |
| Size | Speed | Stamina | Stability | Free Strike |
|---|---|---|---|---|
| 1M | 5 | 5 | 0 | 2 |
| Immunity: Corruption 1, psychic 1 | Weakness: — |
| Movement: — | With Captain: +2 bonus to speed |
| Might | Agility | Reason | Intuition | Presence |
|---|---|---|---|---|
| +2 | +0 | +0 | +0 | +0 |
| Halberd 2d10+2 | Signature Ability |
| Melee, Strike, Weapon | Main Action |
| Melee 2 | One creature or object per minion |
| ≤ 11: 2 damage |
| 12-16: 4 damage |
| 17+: 5 damage |
| Effect: If the guard is flanked, they can make a free strike against a different target adjacent to them. |
| Supernatural Insight |
| The guard ignores concealment if it's granted by a supernatural effect. |