Human Guard

Human Guard

Human, Humanoid Level 1 Minion Brute
EV 3 for four minions

Size Speed Stamina Stability Free Strike
1M 5 5 0 2

Immunity: Corruption 1, psychic 1 Weakness: —
Movement: — With Captain: +2 bonus to speed

Might Agility Reason Intuition Presence
+2 +0 +0 +0 +0

Halberd 2d10+2 Signature Ability
Melee, Strike, Weapon Main Action
Melee 2 One creature or object per minion
≤ 11: 2 damage
12-16: 4 damage
17+: 5 damage
Effect: If the guard is flanked, they can make a free strike against a different target adjacent to them.

Supernatural Insight
The guard ignores concealment if it's granted by a supernatural effect.
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